This is a 3D project file created with Autodesk Maya application. It contains large list of commands to specify information about the file. A Maya file can be opened and edited in any text editor to fix any issues with the commands in case a file gets corrupt. These files contain information for defining the 3D Scene information such as geometry, lighting, animation, and rendering.
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GLB is the binary file format representation of 3D models saved in the GL transmission format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations and meshes in binary format. This binary format stores the glTF asset (JSON, .bin and images) in a binary blob. It also avoids the issue of increase in file size which happens in case of glTF. GLB file format results in compact file sizes, fast loading, complete 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as MIME type.
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