A JPEG is a type of image format that is saved using the method of lossy compression. The output image, as result of compression, is a trade-off between storage size and image quality. Users can adjust the compression level to achieve the desired quality level while at the same time reduce the storage size. Image quality is negligibly affected if 10:1 compression is applied to the image. The higher the compression value, the higher the degradation in image quality.
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GLB is the binary file format representation of 3D models saved in the GL transmission format (glTF). Information about 3D models such as node hierarchy, cameras, materials, animations and meshes in binary format. This binary format stores the glTF asset (JSON, .bin and images) in a binary blob. It also avoids the issue of increase in file size which happens in case of glTF. GLB file format results in compact file sizes, fast loading, complete 3D scene representation, and extensibility for further development. The format uses model/gltf-binary as MIME type.
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