Code example to add blind watermark to 3D format
Input file
Input.fbx
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Watermark Information
Watermark Password
Output format
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                                using Aspose.ThreeD;

var scene = Scene.FromFile("$inputFile");
var numMeshes = 0;
scene.RootNode.Accept((Node node) =>
{
   var mesh = node.GetEntity<Mesh>();
   if (mesh != null)
   {
	 numMeshes++;
	 mesh = Watermark.EncodeWatermark(mesh, "HelloWorld", "1234");
	 if (mesh != null)
	{
	   node.Entity = mesh;
	}
   }
   return true;
});
scene.Save("$outputFile"); 
                                    
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